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Splat-or-Field: Per-Scene Representation Profiler for 3D Capture Pipelines

A cloud tool for capture-software teams: feed in a captured scene, and it trains and evaluates NeRF, Gaussian Splatting, and hybrid representations side by side, returning measured view-synthesis quality, render speed, and memory/storage footprint with a per-scene recommendation. The single wedge is picking the cheapest representation that meets the quality bar, scene by scene, with numbers instead of defaults.

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