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Neural Radiance Fields in 3D Vision: A Comprehensive Review

Kyle Gao, Yina Gao, Hongjie He, Dening Lu, Linlin Xu, Jonathan Li · 2026 · 111 citationsRead the paper

In March 2020, Neural Radiance Field (NeRF) revolutionized Computer Vision, allowing for implicit, neural network-based scene representation and novel view synthesis. NeRF models have found diverse applications in robotics, urban mapping, autonomous navigation, virtual reality/augmented reality, and more. In August 2023, Gaussian Splatting, a direct competitor to the NeRF-based framework, was proposed, gaining tremendous momentum and overtaking NeRF-based research in terms of interest as the dominant framework for novel view synthesis. We present a comprehensive survey of NeRF papers from the past five years (2020-2025). These include papers from the pre-Gaussian Splatting era, where NeRF dominated the field for novel view synthesis and 3D implicit and hybrid representation neural field learning. We also include works from the post-Gaussian Splatting era where NeRF and implicit/hybrid neural fields found more niche applications. Our survey is organized into architecture and application-based taxonomies in the pre-Gaussian Splatting era, as well as a categorization of active research areas for NeRF, neural field, and implicit/hybrid neural representation methods. We provide an introduction to the theory of NeRF and its training via differentiable volume rendering. We also present a benchmark comparison of the performance and speed of classical NeRF, implicit and hybrid neural representation, and neural field models, and an overview of key datasets.

What the full text shows

Tested in real conditions
  • LN3Diff achieves faster inference for 3D reconstruction and generation compared to GAN and diffusion-based baselines. — up to 3× faster inference (on ShapeNet, FFHQ, and Objaverse datasets)
  • Gaussian Splatting (3DGS) outperforms NeRF in rendering speed and view synthesis quality, but requires more memory and storage. — Real-time rendering speed vs. slow for NeRF (General novel view synthesis)
  • Volumetric rendering (NeRF) is more effective than rasterization (3DGS) for specific scene elements. (Scenes containing dust or fog)
  • ReconFusion improves reconstruction fidelity and mitigates artifacts like floaters and fog using 2D diffusion-based priors. (Sparse view and dense capture settings)
Setup
Review of literature from 2020-2025, including benchmark comparisons of classical NeRF, implicit/hybrid representations, and 3D Gaussian Splatting.
How
The paper provides a comprehensive survey and taxonomy of Neural Radiance Fields (NeRF) and implicit/hybrid neural representations from 2020-2025. It compares NeRF's volume rendering approach against the differentiable rasterization used in Gaussian Splatting.
Limitations
NeRF-like methods are typically slower in training and rendering than Gaussian Splatting. · Gaussian Splatting produces 'floaters' when handling volumetric elements like fog.

Summarized by Gemma 4 from the open-access full text · 12 Oct 2026. Read it